There are actually only two templates that the game has for what the level can look like, and although they look different, they play about the same. Here is the last one heading in for his landing.Įvery time you get to Bubblewonder Abyss will be very similar to this. You can send all of the rest of your zoombinis through safely. Also notice that this zoombini has a ponytail, which makes it seem like she might be in danger, but she will definitely be saved by her purple nose before that becomes an issue.įrom here, everyone stuck on a particular place is freed, and nobody is left who will be in any danger going through the north bubble machine.
#The logical journey of the zoombinis ultra hard free#
I want to go right ahead and free him, so I send one of my purple-nosed zoombinis, who can hit the red switch. (The first zoombini, coming from the west, would have been released into a vortex, which is no good at all.) However, since he came from the south, he will be safe when I hit the red switch to save him. Now our first roller-skate zoombini is saved, but the blue-nosed one is stuck on red. The only one who can do it is our one blue-nosed zoombini.
Now that the yellow switch has flipped, I can send someone up to save the zoombini trapped on red. Sending him through saves the ponytail zoombini who was trapped on yellow, and the roller-skate zoombini I just sent makes it all the way through. This means I want to flip the yellow switch immediately, so I pick the roller-skate zoombini without a blue nose. I want to save my trapped zoombinis as quickly as possible so I can stop thinking about them. This leaves her trapped in the yellow vortex thingy, but the pink arrow is now going where we want it. With the green switch flipped, I can send our loner ponytail zoombini to hit the pink switch. (The blue-nosed guy will be needed to save whoever I send.) I can pick either of the roller-skate zoombinis who do not have blue noses. If you do end up needing to send more zoombinis over there, make sure that they are one more than a multiple of three, so that they will flip the pink switch a number of times that will let you send your other zoombinis through the north-facing bubble machine.įrom here I want to flip the pink switch, but to make that possible I need to flip the green switch first. I only want to hit that switch once, so I don't want any other zoombini over there. However, each time a zoombini leaves the southeastern cliff, they will hit the pink switch. I could additionally send as many other zoombinis as I want that way, with the exception of our one blue-nosed zoombini. Because of that, I immediately know she will need to be sent through the east-facing bubble machine. She can't take the north-facing bubble machine at all, or she is guaranteed to fall into the abyss. The orange-nosed ponytail zoombini is the oddest one out. I shift them out of the rest of the group. I see that blue noses and ponytails are things that can easily get me killed, and I see that roller skates and purple noses will flip switches for me later on. I look carefully at the pathways and such and sort my zoombinis based on what is represented there. I'll walk you through an example game, complete with pictures.